![]() I just needed the latest driver for my NVIDIA GT 640, which unlocked OpenGL 4.3. ![]() OpenGL 4.3 was relatively straightforward to get up and running on my desktop. Apparently Apple is going all-in for their own Metal, a competing proprietary offering that they think is the answer to DirectX. 15%) implementation of the 4.2 API extensions. Apple, unfortunately, seems stubbornly stuck at OpenGL 4.1 with a slight (c. ![]() ![]() The developer says this needs OpenGL 4.3. I would say, if you are willing to take the time and learn Compute Shaders (OpenGL 4.3 is getting friendlier in terms of types and capability, however the OpenGL statemachine is still a pain), then you should go with OpenGL.
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